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Auto League 1119 All-Time Greats

Kitty ride Lincecum to victory over Raptors

Tim Lincecum was brilliant last night, allowing just 3 hits over 8 innings, leading the Kitty to a 5-0 win over the Raptors. | Box

Spirit fail to follow Foxx's lead in loss

A big game from Jimmie Foxx couldn't lift the Spirit to victory. Haymarket prevailed by a score of 9-8, despite 3 hits and 3 RBIs by Foxx. | Box

Big game for Williams lifts Flashes to victory

Ted Williams drove in 5 runs, carrying Boerne to a 8-2 victory over the BOMBERS. Juan Marichal was on fire, allowing just 4 hits over 9 innings for Boerne. | Box

Verlander baffles Bulls, For the Hall win

Justin Verlander struckout 8 NOLA batters in a 5-1 win for the For the Hall. | Box

Crushers can't contain Brett, fall 12-4

George Brett was on his game, knocking in 3 runs in Green Bay's 12-4 victory over the Crushers. Brett also had 3 hits in the game. | Box

WHO'S HOT - Last 5 Games

J. Bagwell, Kitty .4214 HR6 RBI
L. Gehrig, For the Hall .3814 HR6 RBI
B. Bonds, Feds .4384 HR6 RBI
E. Averill, REBeLS .3482 HR8 RBI
G. Sheffield, Pigs .3003 HR6 RBI

WHO'S NOT - Last 5 Games

B. Abreu, Raptors 2 for 22 (.091)
W. McCovey, Feds 2 for 20 (.100)
J. Bench, Spirit 3 for 20 (.150)
C. Knoblauch, For the Hal.. 4 for 23 (.174)
D. Lee, EAGLES 6 for 23 (.261)

Leaders: HR

M. Mantle, Feds 18
B. Bonds, Feds 17
M. Trout, BOMBERS 17
J. Foxx, Spirit 16
B. Harper, For the Hall 16

Leaders: SO

P. Martinez, Flashes 91
J. deGrom, Flashes 86
R. Johnson, Feds 84
S. Koufax, Spirit 81
C. Kershaw, Kitty 79

Welcome to the Auto League

Auto Leagues are seasons that last about two months (baseball) or one month (basketball), with 2 or 3 sims per day. Since this league is run with essentially no commissioner, there is a trade limit. Please be reasonable with your transactions, and report any bad owners using the feedback form.

League Status:
Season underway. Next sim around 12/6/2021 4:46 PM PT.

Draft Type:
Quick Draft

Owners Joined:
12 of 12
You can draft your team as soon as you sign up! You will select one player from each positional group until you have 23 players. (The Draft link appears on the league homepage and your team page when you are signed in.)

The draft only represents a random subset of players available. Once the season begins, you can adjust your roster via free agency or trades. (You can carry up to 25 players on your major league roster.)

Supplemental Draft
Once the season begins, you can start ranking players for the supplemental drafts, which take place after Games 2 & 3. Free agency (waivers) will open after the Supplemental Draft runs on Day 4. Please be sure to read the League Rules for further details!
This is a Keeper League, which means you have $55 million to spend on keepers for next season. You must sign at least one player to a contract before the season ends, or you'll automatically be removed from the league after the World Series. Players under contract remain on their teams, all other players return to free agency for the next Quick Draft.
When do games start?
After all teams have an owner and have drafted, the games will begin. You will get an email after the first game notifying you that the league has started.

What time are games played?
Barring any issues with the servers, games are auto-simmed 2 or 3 times a day, starting as early as 1:00am and ending as late as 11:00pm Pacific Time. Users can sim games from the My League List page every eight hours. This allows the league to keep moving if the server has issues or the participants in the league want to move the season along slightly faster than the auto sims allow. There will always be at least eight hours between games so managers can react if desired.

Can I customize my team?
Yes! You can change your team name, logo, and more via the "Owner Console" on your "My Team" page before the season begins and up until the 5th game of the season.

World Series and post-season
Division winners and three wild card reach the post-season. Owners can leave the league once their team is elimnated, or wait until the playoffs are over and re-draft the next season.

I'm always eager to here what you enjoy or think can be improved with the site, so stay in touch via the feedback form and follow site updates on the news & notes page.

League Chat


League Settings

Note, in Auto Leagues, some of these will change once the season starts, and as the season progresses.
Year Range of Stats1900 - 2021
Roster Size (Majors)26
Roster Size (Minors)3
Keepers (4 keepers)
Change Stats Allowed (not allowed while under contract or in a trade)
Free Agency
No-Drop List
Player Fatigue
Batter Injuries (5 games max)
Pitcher Injuries (15 games max)
Use Pitcher's HR Allowed Stats
Allows Max Surprise Bunts
Min Batters Pitcher Must Face0
Slump Buster (3unlimited days)
User Sims (every 8 hours)
Latest Results
12/6/2021Raptors @ KittyWatch  Box
12/6/2021Spirit @ REBeLSWatch  Box
12/6/2021Pigs @ EAGLESWatch  Box
12/6/2021BOMBERS @ FlashesWatch  Box
12/6/2021Crushers @ FedsWatch  Box
12/6/2021Bulls @ For the HallWatch  Box
Previous Games
12/6/2021Spirit @ CrushersWatch  Box
12/6/2021Flashes @ EAGLESWatch  Box
12/6/2021REBeLS @ RaptorsWatch  Box
12/6/2021Feds @ BOMBERSWatch  Box
12/6/2021Pigs @ For the HallWatch  Box
12/6/2021Kitty @ BullsWatch  Box

Latest Message
No new messages
Message Center

Latest Transactions
11/20/2021 Player Signed
Andrew Bailey picked up by Fredricksburg Feds
11/20/2021 Player Dropped
Matt Belisle dropped by Fredricksburg Feds
11/20/2021 Player Signed
Kirby Puckett picked up by Fredricksburg Feds
Transaction Log  |  Trade Block  |  Report Trade


Latest Public Board Post
12/6/2021 Home/Away Line upsgbacci
SCM yeah that's a good point - you're probably right then the back-end steals and steals against non-catchers balance out the teams that are trying to steal 3rd or ARE stealing against plus arms.... saying most people don't isn't necessarily true, remember there are a LOT of bot teams now, plus people who just don't change that setting.

Anyway, yeah, the big challenge here like we've discussed is that SB success rate just isn't a valid stat UNLESS we start restricting how often a player can steal. (And the argument that we don't do that with At Bats we've discussed before - it's not Apples to Apples....) So the guy who had a 67% rate on 14 attempts, that's fine, but then you're only going to be allowed to have him steal 14 times all season. Is that better? I don't know, I'm torn honestly. I think I've said before if I were rebuilding the sim from scratch I would probably build it that way, more akin to the real steal attempts by a player. A "PC 2.0" engine, that is probably how I'd do it. But even there, the problem is we don't manage the games, so we don't get to pick when we burn one of those 14 attempts.

BTW, I'd probably change at bat logic too... like if you had a guy who only batted 120 times in a season, once he goes over that, he starts getting penalized.

But again, these are things if I change them willy nilly, there would be a mutiny.
Public Board