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Auto League 1322 Mid-Century

Mize delivers in clutch, Orioles win

Johnny Mize drove in 4 runs, carrying Baltimore to a 8-3 victory over the Eskimos. | Box

Mays delivers in clutch, Greys win

Willie Mays drove in 6 runs, carrying Providence to a 9-2 victory over the Mobsters. Gary Nolan was on fire, allowing just 3 hits over 9 innings for Providence. | Box

Breadwinners fall to Pimp Cats despite McLain's efforts

Denny McLain whiffed 12 batters, but the Pimp Cats managed to beat the Breadwinners, 3-2. | Box

Gibson dominates, Eskimos win 4-1

Bob Gibson was brilliant last night, allowing just 3 hits over 8 innings, leading the Eskimos to a 4-1 win over the Orioles. | Box

Drysdale blanks Chicagoland with 5-0 shutout

Chicagoland is hoping not to see Don Drysdale again for a long while. Drysdale went the distance, leading Providence to a 5-0 victory. | Box

WHO'S HOT - Last 5 Games

T. Williams, Hunters .5884 HR7 RBI
W. Mays, Greys .3892 HR9 RBI
R. Maris, Pimp Cats .3004 HR6 RBI
T. Holmes, Drinker .2733 HR7 RBI
M. Irvin, Deadbeats .2112 HR7 RBI

WHO'S NOT - Last 5 Games

C. Furillo, SkySox 0 for 19 (.000)
J. DiMaggio, Deadbeats 2 for 20 (.100)
R. Smith, Vikings 2 for 20 (.100)
M. Minoso, Pimp Cats 6 for 23 (.261)
S. Musial, Drinker 2 for 21 (.095)

Leaders: HR

J. Gentile, Eskimos 49
E. Mathews, Eskimos 44
C. Yastrzemski, Orioles 41
T. Williams, Hunters 39
M. Mantle, Orioles 39

Leaders: SO

S. Koufax, Eskimos 232
S. McDowell, Orioles 187
L. Tiant, Pimp Cats 181
H. Score, Hunters 130
A. Downing, Drinker 128

Welcome to the Auto League

Auto Leagues are seasons that last about two months (baseball) or one month (basketball), with 2 or 3 sims per day. Since this league is run with essentially no commissioner, there is a trade limit. Please be reasonable with your transactions, and report any bad owners using the feedback form.

League Status:
Season underway. Next sim around 12/6/2021 7:18 PM PT.

Draft Type:
Daily Draft

Owners Joined:
12 of 12
You can start ranking players for the draft as soon as you sign up! (The Draft link appears on the league homepage and your team page when you are signed in.)

Once the league fills, a draft round will run once every eight hours until all teams have 23 players. Once the draft is complete games will begin! Free agency opens after the first games. Please be sure to read the League Rules for further details!
This is a Keeper League, which means you have $55 million to spend on keepers for next season. You must sign at least one player to a contract before the season ends, or you'll automatically be removed from the league after the World Series. Players under contract remain on their teams, all other players return to free agency for the next Quick Draft.
When do games start?
After all teams have an owner and have drafted, the games will begin. You will get an email after the first game notifying you that the league has started.

What time are games played?
Barring any issues with the servers, games are auto-simmed 2 or 3 times a day, starting as early as 1:00am and ending as late as 11:00pm Pacific Time. Users can sim games from the My League List page every eight hours. This allows the league to keep moving if the server has issues or the participants in the league want to move the season along slightly faster than the auto sims allow. There will always be at least eight hours between games so managers can react if desired.

Can I customize my team?
Yes! You can change your team name, logo, and more via the "Owner Console" on your "My Team" page before the season begins and up until the 5th game of the season.

World Series and post-season
Division winners and three wild card reach the post-season. Owners can leave the league once their team is elimnated, or wait until the playoffs are over and re-draft the next season.

I'm always eager to here what you enjoy or think can be improved with the site, so stay in touch via the feedback form and follow site updates on the news & notes page.

League Chat


League Settings

Note, in Auto Leagues, some of these will change once the season starts, and as the season progresses.
Year Range of Stats1940 - 1969
Roster Size (Majors)26
Roster Size (Minors)3
Keepers (4 keepers)
Change Stats Allowed (not allowed while under contract or in a trade)
Free Agency
No-Drop List
Player Fatigue
Batter Injuries (5 games max)
Pitcher Injuries (15 games max)
Use Pitcher's HR Allowed Stats
Allows Max Surprise Bunts
Min Batters Pitcher Must Face0
Slump Buster (3unlimited days)
User Sims (every 8 hours)
Latest Results
12/6/2021Deadbeats @ DrinkerWatch  Box
12/6/2021Orioles @ EskimosWatch  Box
12/6/2021Pimp Cats @ BreadwinnersWatch  Box
12/6/2021Mobsters @ GreysWatch  Box
12/6/2021SkySox @ VikingsWatch  Box
12/6/2021Chiefs @ HuntersWatch  Box
Previous Games
12/6/2021Pimp Cats @ BreadwinnersWatch  Box
12/6/2021Deadbeats @ DrinkerWatch  Box
12/6/2021Chiefs @ HuntersWatch  Box
12/6/2021Orioles @ EskimosWatch  Box
12/6/2021Mobsters @ GreysWatch  Box
12/6/2021SkySox @ VikingsWatch  Box

Latest Message
A pitcher should not be able tp pitch two games in a row especially going the distance in both games
Message Center

Latest Transactions
12/2/2021 Trade
Bob Gibson to Fila Eskimos
Dave McNally to Colorado Springs SkySox
11/28/2021 Player Signed
Sal Maglie picked up by Apple Valley Hunters
11/27/2021 Player Signed
Wilbur Wood picked up by Fila Eskimos
Transaction Log  |  Trade Block  |  Report Trade


Latest Public Board Post
12/6/2021 Home/Away Line upsgbacci
SCM yeah that's a good point - you're probably right then the back-end steals and steals against non-catchers balance out the teams that are trying to steal 3rd or ARE stealing against plus arms.... saying most people don't isn't necessarily true, remember there are a LOT of bot teams now, plus people who just don't change that setting.

Anyway, yeah, the big challenge here like we've discussed is that SB success rate just isn't a valid stat UNLESS we start restricting how often a player can steal. (And the argument that we don't do that with At Bats we've discussed before - it's not Apples to Apples....) So the guy who had a 67% rate on 14 attempts, that's fine, but then you're only going to be allowed to have him steal 14 times all season. Is that better? I don't know, I'm torn honestly. I think I've said before if I were rebuilding the sim from scratch I would probably build it that way, more akin to the real steal attempts by a player. A "PC 2.0" engine, that is probably how I'd do it. But even there, the problem is we don't manage the games, so we don't get to pick when we burn one of those 14 attempts.

BTW, I'd probably change at bat logic too... like if you had a guy who only batted 120 times in a season, once he goes over that, he starts getting penalized.

But again, these are things if I change them willy nilly, there would be a mutiny.
Public Board